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	<title>Comments on: Surrealist games</title>
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		<title>By: dazimon</title>
		<link>/2008/11/surrealist-games/#comment-1518</link>
		<dc:creator><![CDATA[dazimon]]></dc:creator>
		<pubDate>Sat, 15 Aug 2009 15:53:05 +0000</pubDate>
		<guid isPermaLink="false">http://freelyassociating.org/?p=185#comment-1518</guid>
		<description><![CDATA[RE: &quot;That’s why Svejkism (also known as work to rule) is such an effective form of workplace sabotage. Svejk comes from a book by a Czech author Hajek called ‘The Good Soldier Svejk’.&quot;

&quot;Svejkism&quot; is more that work-to-rule: see Tropos Kynikos: Jaroslav Hašek&#039;s The Good Soldier Švejk, by Peter Steiner, in the &quot;Analyses&quot; section of SvejkCentral.com

The name of the author is Hašek.

The military is not Czech, but Austrian, as in Austro-Hungarian Empire. :-)

New translation of The Good Soldier Svejk is available at http://zenny.com./ More information about the Svejk phenomenon at http://SvejkCentral.]]>/</description>
		<content:encoded><![CDATA[<p>RE: &#8220;That’s why Svejkism (also known as work to rule) is such an effective form of workplace sabotage. Svejk comes from a book by a Czech author Hajek called ‘The Good Soldier Svejk’.&#8221;</p>
<p>&#8220;Svejkism&#8221; is more that work-to-rule: see Tropos Kynikos: Jaroslav Hašek&#8217;s The Good Soldier Švejk, by Peter Steiner, in the &#8220;Analyses&#8221; section of SvejkCentral.com</p>
<p>The name of the author is Hašek.</p>
<p>The military is not Czech, but Austrian, as in Austro-Hungarian Empire. 🙂</p>
<p>New translation of The Good Soldier Svejk is available at <a href="http://zenny.com/" rel="nofollow">http://zenny.com/</a>. More information about the Svejk phenomenon at <a href="http://SvejkCentral/" rel="nofollow">http://SvejkCentral/</a>.</p>
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		<title>By: brian</title>
		<link>/2008/11/surrealist-games/#comment-471</link>
		<dc:creator><![CDATA[brian]]></dc:creator>
		<pubDate>Sat, 08 Nov 2008 21:36:22 +0000</pubDate>
		<guid isPermaLink="false">http://freelyassociating.org/?p=185#comment-471</guid>
		<description><![CDATA[I really like that stuff about the interplay between chance and collectivity. And Gaz makes a really useful distinction between experimental and exploratory. I tend to talk about &quot;experimentation&quot; too much, and it has got horrible (although laughable) overtones of men in white coats and rats pulling levers. And that&#039;s a hop, skip and jump away from the scientistic/positivist outlook of Marxism-Leninism...
I&#039;ve just finished reading &lt;a href=&quot;http://www.amazon.co.uk/My-Revolutions-Hari-Kunzru/dp/0141020202/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1226180272&amp;sr=1-1&quot; rel=&quot;nofollow&quot;&gt;My Revolutions&lt;/a&gt; (which is great, a real page-turner), and there&#039;s a clear sense of how exploration turns into something more didactic, a strategy of &lt;em&gt;revelation&lt;/em&gt;. If there&#039;s one decisive moment, it&#039;s when Uther, the local shaman, drops out of sight: &quot;without him, things got cold. Cold and hard.&quot; Of course, Chris/Mike only realises this in retrospect. At the time, there seems to be an inescapable logic pulling them all in one direction. It&#039;s only later that it&#039;s possible to see how much of this logic is not ours, but capital&#039;s (capital as &lt;em&gt;separation&lt;/em&gt;, capital as &lt;em&gt;discipline&lt;/em&gt; etc). So the question is this: how can we step outside the game long enough to decide whether it&#039;s a game worth playing? Or is it even possible to ask that question without implying some sort of strategic overview?]]></description>
		<content:encoded><![CDATA[<p>I really like that stuff about the interplay between chance and collectivity. And Gaz makes a really useful distinction between experimental and exploratory. I tend to talk about &#8220;experimentation&#8221; too much, and it has got horrible (although laughable) overtones of men in white coats and rats pulling levers. And that&#8217;s a hop, skip and jump away from the scientistic/positivist outlook of Marxism-Leninism&#8230;<br />
I&#8217;ve just finished reading <a href="http://www.amazon.co.uk/My-Revolutions-Hari-Kunzru/dp/0141020202/ref=sr_1_1?ie=UTF8&#038;s=books&#038;qid=1226180272&#038;sr=1-1" rel="nofollow">My Revolutions</a> (which is great, a real page-turner), and there&#8217;s a clear sense of how exploration turns into something more didactic, a strategy of <em>revelation</em>. If there&#8217;s one decisive moment, it&#8217;s when Uther, the local shaman, drops out of sight: &#8220;without him, things got cold. Cold and hard.&#8221; Of course, Chris/Mike only realises this in retrospect. At the time, there seems to be an inescapable logic pulling them all in one direction. It&#8217;s only later that it&#8217;s possible to see how much of this logic is not ours, but capital&#8217;s (capital as <em>separation</em>, capital as <em>discipline</em> etc). So the question is this: how can we step outside the game long enough to decide whether it&#8217;s a game worth playing? Or is it even possible to ask that question without implying some sort of strategic overview?</p>
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